| 2025.07 | An Analysis of User Motivations and Behaviors in Mobile Character Collecting Games through Cluster Analysis | 한국컴퓨터게임학회 논문지 |
| 2025.06 | Investigating Unilateral Choices as an Immoral Behavior in Games: The Role of Reward Perception, Game Self-Efficacy, and Motivation | e스포츠 연구: 한국e스포츠학회지 |
| 2024.11 | Exploration of the Original Form of Koguryo zhǔwěi and 2D Digital Restoration Using Artificial Intelligence | 고구려발해학회 |
| 2023.12 | The influence of psychological needs and motivation on game cheating: insights from self-determination theory | Frontiers in Psychology |
| 2023.08 | A Prototype search and 3D digital restoration of Koguryo's 'Gok-gae' | 백산학회 |
| 2023.03 | 3D Digital Restoration of Koguryo Ceremonial Flag “Dang” | 고구려발해학회 |
| 2022.09 | 3D Digital Restoration of Koguryo Ceremonial Flag “Jeol” | 국립문화유산연구원 |
| 2021.10 | A Study on Factors Affecting Cybersickness in Virtual Reality Environment: Focusing on VR Games | 한국산학기술학회 |
| 2021.03 | Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control | Society for Personal Research |